Showing posts with label Vanguard Princess. Show all posts
Showing posts with label Vanguard Princess. Show all posts

Saturday, April 24, 2010

Give Us Us Free [Free PC Games]

Oh Dijimon Hounsou, you talk so, so bad.

Anyways, recent feedback suggests that the number one most popular aspect of Killa Blog is that it is free. In keeping with that spirit, I'ma point y'all to a couple of really well made and enjoyable games that don't cost a muthafuckin' thing.

Vanguard Princess has been mentioned in this space before, and it is still a free PC fighting game! (You may recall futuristic gunslinger Luna Himeki won KB's GOTY award for Best New Character Design, though, admittedly, I second guess this decision everytime I play as SFIV's Rufus.) Suge9's baby is still receiving updates, and there is unofficial netplay support via Lunaport.

I've more recently dabbled into League of Legends, an online multiplayer action RPG-RTS hybrid based off of the 'Defense of the Ancients: Allstars' Warcraft III mod. It's a real joy to play and highly addictive. Highly addictive, like meth addictive. This may sound ludicrous ("On Killa Blog?! No!"), but it plays kind of like a mishmash of Diablo, Team Fortress 2, and Warcraft (the RTS, not the MMO). It's a great free game, and you can earn anything in it through time and energy, though you can always burn some scratch and unlock anything else you fancy.

Riot Games has a really nice microtransaction system in place for LoL; The game is free to download and play, and all of the Champions/playable characters (as well as many other add-ons, like palette swaps) can be unlocked either via Influence Points earned through playing the game, or through Riot Points that must be purchased in real life. Certain sets of Champions are rotated through terms of temporary availability so that new players without points can use them, and current players can try them out before purchasing.

So yeah, if you're not like me, someone who doesn't really mind plunking down cash on every (BioShock 2) new (Final Fantasy XIII) game (Super Street Fighter IV) that comes out, give these two a shot. It'll be worth your while, yo.

Tuesday, January 19, 2010

Better Late [Killa Blog GOTY]

What's Killa Blog's Game of the Year? (Pretty obv, when you look back.)

(Please keep in mind these are games I've played and were released in calendar '09. Bioshock and Resistance 2, for example, are not eligible.)

GAME OF THE YEAR: Street Fighter IV

Huge game especially for fighting fans, really rejuvenating the tournament scene in a big way. I personally spent hundreds of hours playing, and am eagerly awaiting the Super update this spring. Why so popular? People love a good Street Fighter, and Capcom went the right direction, bringing in everything great from Super Turbo, learning from the mistakes of III, all while combining graphics and an art style that updated the franchise.

Compared to MGS4, the game that ultimately trumped Fallout 3 for 2008 KB GOTY, '09 proved to be more of a competitive year. Fighters dominated my playing time, and therefore, Killa Blog.

The game not the comic... oh fuck...
BEST NEW CHARCTER DESIGN: Luna Himeki (VanPri)

Vanguard Princess's provocative, futuristic gunslinger takes the cake. Stiff competition from the likes of SFIV's Rufus, BlazBlue's Ragna the Bloodedge, Tekken 6's Alisa and L4D2's Coach, but a true gem shines through. Terminal Emission Libery Art FTW.

Know your stances
BEST NEW ENEMY: Freakin' Chainsaw Guy (RE5)

Ah, the Freakin' Chainsaw Guy from Resident Evil 5 got a lot of chatter on KB earlier this year. I don't think any enemy presented such a monument to mechanized equipment and close-quarters terror.

VmmmmmMMMmmm
BEST NEW LEVEL: Dead Center - Atrium (L4D2)

Oooh yeah. The opening campaign of Left 4 Dead 2, while primarily indoor, is a great contrast from the original L4D that showcases the more colorful and open environments, the clever use of vertical space, and the realistic, often humorous attention to detail.

The final stage is the Scavenge segment, tasking players with collecting gas cans to fuel a stock car on display in order to make an exciting escape. The Atrium is so well designed that it plays great after dozens of rounds and is eagerly anticipated by survivors and special infected players alike. Total classic.


BEST NEW GAMEPLAY MECHANIC: Saving Attack (SFIV)

AKA the Focus Attack in North America, pressing medium punch and kick simultaneously will execute this technique that significantly consolidated the landscape of Street Fighter. Why 'consolidated'? The Alpha series' Alpha Counters, SFIII's parries, Guilty Gear's Roman Cancels, and Namco's unblockables all rolled into one. Yes, the Focus Attack is a revelation.

Street Fighter IV is so playable because of its take on its own fighter heritage. Eliminating air blocking could have returned the SF world to a jump-punishing dark age, but the Focus system accomodates more modern styles of ground fighting, particularly zoning and poking, allowing walking speed and backdash attributes to flourish as character strengths.

Crumple, bitch.

Sorry for the late arrival. Figured now or never. Thoughts?