Sunday, March 21, 2010

Lzozliseiz!

Fwd: Lzozliseiz! [...] Buikd me buttercup

Friday, March 12, 2010

Why Isn't Toth Dancing? [Personal Reflections on the Final Fantasy series]

So, at this point in my ingestion of a game, I'm normally erupting out of all orifices with thoughts, comparisons, criticisms, and inane observations. If you are craving that kind of Killa blogging for Final Fantasy XIII, (not that anyone is) you'll have to wait awhile.

I took a personal day (ftw) on Tuesday to obtain and subsequently play the fuck out of the game. Big Sis Prinny was unfortunately stuck working, and preparing for a business trip. Oh how jealous she was.

Fast forward to today. Wherein I'm here at my venue, sweet, venue for a scant thirteen hours, whilst she took a "floating holiday" (a tongue-in-cheek reference to Cocoon, no doubt) to stay home and kick off a long weekend of Final Fantasy XIII. Both Tuesday and today, we've traded texts back and forth: general impressions, franchise comparisons, even a few tips and tricks.

Why does any of that matter?

Well, did any of you ever have something really fun you always did with your family growing up? Like, your dad always took you fishing with him, or your big brother would take you to the batting cages with him, or you would help your mother make cupcakes? Or some other dumb bullshit like that?

Ya see, for Killa, burning through summer vacations by slogging through Final Fantasies is something from which I derive a great number of fond memories. And, yo, I'm talking way back. Like 1990. Like dope slap bracelets. Like fold-out-world-map-reverse-side-complete-bestiary old school.

Skip ahead a few years and we were calling each other spoony bards, and then Vanish-Doom'ing every obstacle in our path. Fast forward to the polygonal era and you would catch us kicking it twelve hours a day burning through VII, breeding a stable of chocobos every color of the rainbow and foolishly challenging Ruby Weapon.

Hell, if you're still confused about the plot of FFX, ask our mother, 'cause she watched us play that game like it was the motherfucking moon landing.

And if you happened to frequent the Diabolos server circa 2004 you would've seen a brash young Thief (sub-Monk) brandishing a magnificent firearm, vainly seeking the Emperor's Hairpin, and also getting to know his future brother-in-law.

And then there were lonelier times, like me, alone save for the Public Relations FAQ, spending an atrocious amount of time to never attain a perfect ending...

There was also the experimental Final Fantasy XII by Committee effort that stretched on for nigh a year. It may have been a somewhat awkward, drawn out way to play a role-playing game, but sometimes you need to make the effort, you know? (Oh Vine!)

So, yeah, if you can wrap your mind around the sentimental attachment people have to decorating a Christmas tree, or tossing a baseball back and forth, or learning to fly a kite, then you may just be on the verge of knowing why Killa Blog does not address Final Fantasy XIII in the same way it does a game like BlazBlue.




(Bonus points if you can identify that "brash Thief's maginificent firearm"!)

Tuesday, March 9, 2010

Personal Day FTW

Coffee.....brewed.
Morning Joe.....watched.
Best Buy arrival.....09:59.
Asian cashier.....still cute.
Final Fantasy XIII.....got.
Hurt Locker BluRay.....got.
Eggs Benedict from Nautilus.....got.

It's gonna be a bright, bright, bright sunshiney motherfucking day.

Monday, March 8, 2010

To Tick Throw or Not to Tick Throw [Jamie Madigan - Social Dilemma's in Games]

Jamie Madigan has a good read over on his Psychology of Games blog about glitches and social dilemmas in online multiplayer games.

I chimed in with a comment about his description of tick-throws as another glitch, which is really more of a case (that I and fellow commenter eldruz mentioned) of an advanced technique that is unfair to use on an unsuspecting amateur, but would be absolutely vital to a Zangief at the tournament level.

I also mentioned how I'd counter it.

Sunday, March 7, 2010

That's a Bold Statement [God of War III X Metal Gear Solid 3 Snake Eater Boss Comparison]

From Stephen Totilo's review of God of War III on Kotaku:

I've not battled and bulldozed a more interesting set of bosses since I cleared Metal Gear Solid 3.

As I consider the Cobra Unit to be the greatest collection of bosses ever, I take such a statement very seriously.

Tuesday, March 2, 2010

Get Equipped with Hype [Mega Man 10 Release Hype]

Oh snap! Totally spaced that Mega Man 10 comes out next Thursday (for PSN, anyways). Ooooh... Classic Mega Man action gives me a heart-on.

The CEO of the ROC(k)